A Life In Tyria – A Guild Wars 2 Exploration – Character Creation – Races

So, one of my favorite games, or perhaps more accurately, game series has been the Guild Wars games. It started with Guild Wars (later Guild Wars: Prophecies), then came Guild Wars: Factions, Guild Wars Nightfall and finally Guild Wars: Eye of the North. Then came Guild Wars 2. I’ve been playing Guild Wars 2 since the first beta weekend, courtesy of a friend buying me a pre-order when my luck was down. I did have about a six month hiatus, after I burned out and wanted to explore other games but I’ve come back to it. Then fun thing is, I don’t have to pay monthly fees for it, so I can come and go as I please. Always a bonus for a cash strapped person.

And yet, despite my love of it, I’ve never written a post about Guild Wars 2. Shame on me. The simple fact is, you can’t just play and beat this game, which, for me, makes it hard to review it. A guild mate of mine is doing a walk through of Tyria (the continent and world) on her blog with pictures and I thought, that could be kind of cool. Yet, I didn’t want to do the exact same thing, so I’m going to go through the stories, lore, and the things I find interesting about Guild Wars 2.

So without further ado, let’s start with character creation!

For me, character creation is always fun and frustrating at the same time. Always. I like playing and making my character unique as possible. With Guild Wars 2, that’s easily done, though you may surprise yourself and find a twin, but that happens with thousands upon thousands of players playing.

Here’s an example from the eight characters I currently have (one for each profession, which I will go into in depth, later in this article):

My Guild Wars 2 Characters: Emma, Orjanus, Eowyn, Tearlag, Marqi, Karawyn, Hrolf, Tigris

My Guild Wars 2 Characters: Emma Frostsummers, Orjanus, Eoghan Emrys, Tearlag, Marqi, Karawyn Aquilus, Hrolf Valraven, Tigris Nox.

Chronicles of Tyria Guild

As you can see, lots of choices. First choice up is race. And here is where I get into some of the lore. I love lore, I love learning back stories and culture…I’m a nerd and I freely admit it.

Starting alphabetically, you have the Asura – the little guy in the middle. Admittedly, the Asura are one of my least favorite races. It took me a long time to get past the arrogance. It took seen an Asuran Guardian with a greatsword running around to make me go ‘Awww.’ and thus Marqi was born. The Asura are magical-techno geniuses. If it’s a magical device, then they’re in their element.

The in-game description for them is as follows:

These alchemagical inventors may be short in stature, but they’re intellectual giants. Among the asura, it’s not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they’re deluding themselves. In due time, all will serve the asura.

Next up is the Charr, the cat-looking fellow on the end there, Tigris. He’s actually a itty bitty Charr, who looks bigger in that picture. (He’s standing on  milkcrate…shhh.). The Charr are the technical masters of the land. Steampunk and explosions, always a fun combination. They don’t like magic due to their past and subjugation by the magic-loving Flame Legion.

The in-game description for them is as follows:

The charr race was forged in the merciless crucible of war. It is all they know. War defines them, and their quest for dominion drives them ever onward. The weakling and the fool have no place among the charr. Victory is all that matters, and it must be achieved by any means and at any cost.

After that are the humans. They’re sort of the jack-of-all trades. They’re going through a rough spot, going from spanning most of the continent to only have really one major city and some small towns in a fraction of what they used to span. They have a lot of history, a lot of lore and some interesting dynamics.

The in-game description for them is as follows:

Humans have lost their homeland, their security, and their former glory. Even their gods have withdrawn. And yet, the human spirit remains unshaken. These brave defenders of Kryta continue to fight with every ounce of their strength.

The Norn are next and they are generally a favorite. They’re very Viking-based, which is seen in the armor, the architecture, and the naming conventions. They love to fight, they love to drink and they are very big. They worship the animal spirits in a shamanistic way. Oh, they also transform into giant were-beasts.

The in-game description for them is as follows:

This race of towering hunters experienced a great defeat when the Ice Dragon drove them from their glacial homeland. Nevertheless, they won’t let one lost battle – however punishing – dampen their enthusiasm for life and the hunt. They know that only the ultimate victor achieves legendary rewards.

The last race is the Sylvari, the youngest race. This race is less than 30 years old according to game lore, and are a unique race. They’re a plant based race, as seen by the three I play. They’re also my favorite race. Obviously.

The in-game description for them is as follows:

Sylvari are not born. They awaken beneath the Pale Tree with knowledge gleaned in their pre-life Dream. These noble beings travel, seeking adventure and pursuing quests. They struggle to balance curiosity with duty, eagerness with chivalry, and warfare with honor. Magic and mystery entwine to shape the future of this race that has so recently appeared.

So that is all about the races in a basic synopsis. Next post will be about classes.


One thought on “A Life In Tyria – A Guild Wars 2 Exploration – Character Creation – Races

  1. Pingback: A Life In Tyria – A Guild Wars 2 Exploration – Character Creation – Classes | The Tyger's Playground

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