I posted this over at shoost.co, a few weeks ago. I’ve decided to post it here with a few more of my screen caps that I took while playing the game. Enjoy, and be sure to check out Shoost!
Tribloos 2 is a time management game from The Bumpkin Brothers. You play as Tribloos, little owl-cat looking creatures who’ve made their home on an island with a dragon that is beset by seemingly never-ending storms. The dragon, who keeps blowing the storms away, is tiring and it’s up to this hardy band of Tribloos to find out who, or what, is causing the storms.
The game starts off with a comic that gives more details than is shown in gameplay. Of course, some details, to me, were a mystery due to the simple fact that I hadn’t played the first game. Each of the five chapters starts with these little comics; then the game gets started. You start with five little Tribloos who have five wood and you have to use your resources to build buildings in order to gather more resources. The time management portion of the game comes in trying to get it done in a certain amount of time to gain more points. There is no penalty for not beating the level before the timer.
The game is graphically pleasing. Each environment is gorgeously done, letting you feel as if you’re moving through it as the story progresses. The storyline grows and expands with the characters talking prior to you starting a level, generally every other level. It does reference the first game often, but that’s not so bad and it does leave you curious about what happened in that first game. The gameplay is simple to understand, allowing you to quickly grasp the mechanics of the game within the first level. The music was well done, with each chapter having a unique sound, however that quickly became repetitive after a while. The ambient sounds definitely work well, helping you know what shops are being used.
While this game is a beautifully crafted game, it did have a few drawbacks. While I enjoyed not being pushed by the timer, I did feel the game could have used a setting that made you fail if you didn’t achieve your goals in a certain amount of time; it would have added another level of challenge. Yet that would have been even more frustrating than the current mode, because sometimes the Tribloos didn’t seem to want to move very fast at all and wasted time getting from point A to point B. If there was ever a mode added where the timer represented more than just bonus time points, then the little Tribloos would definitely need to move a lot faster. With the rest of the game needing some strategy, the end chapter levels did feel a little out of place and a bit easy for the ‘boss’ level as much as a strategy-time management game could have.
Over all, I feel that Tribloos 2 is a great, fun, and casual game. I enjoyed playing it as a way to relax and unwind. It’s highly worth the pick-up on Steam, Google Play for Android devices, and the App Store for iOS devices, or directly from The Bumpkin Brothers.
- Story – 7
- Playability – 7
- Visual Appeal – 8
- Overall – 7.25